Course Overview

Key Features

  • 16 complete game development courses
  • HTML5, Unity 3D, 3DS Max, Python & Mudbox
  • 2D/3D Animation
  • Covers Unity 3D comprehensively
  • Build four games with different tools
  • Course Completion Certificate

Training Options

Self-Paced Learning

$ 299

  • Lifetime access to high-quality self-paced e-learning content curated by industry experts
  • 24x7 learner assistance and support

Corporate Training

Customized to your team's needs

  • Blended learning delivery model (self-paced eLearning and/or instructor-led options)
  • Flexible pricing options
  • Enterprise grade Learning Management System (LMS)
  • Enterprise dashboards for individuals and teams
  • 24x7 learner assistance and support

Course Curriculum

Course Content

  • Learn 3D Game Development with Unity 3D

    Preview
    • Module 1 - Introduction To The Course Or What You Will Learn

      12:27Preview
      • 1.1 Course Introduction
        01:10
      • 1.2 Planning Your Game
        03:20
      • 1.3 Modeling And Texturing Assets
        07:57
    • Module 2 - Setting Up In Unity 3D

      11:50
      • 2.1 Starting Your Unity Scene
        03:29
      • 2.2 Creating Your Prefabs
        08:21
    • Module 3 - Level 1 Design

      17:54
      • 3.1 Skybox Material Creation
        03:24
      • 3.2 Building And Designing The Level
        07:16
      • 3.3 Creating The Lasers
        07:14
    • Module 4 - Scripting Your Level

      43:34Preview
      • 4.1 Creating The Health Controller
        07:57
      • 4.2 Losing Health And Respawning
        09:14
      • 4.3 Creating The Countdown Timer
        08:47
      • 4.4 The Player Freeze
        11:53
      • 4.5 Completing Your First Game Level
        05:43
    • Module 5 - Designing Levels 2 and 3

      37:51Preview
      • 5.1 Designing Level 2
        06:57
      • 5.2 Collecting Cubes
        10:46
      • 5.3 Adding The Level 2 Scripts
        06:22
      • 5.4 Designing Level 3
        06:54
      • 5.5 Scripting Level 3
        06:52
    • Module 6 - Menu Scripting

      25:17
      • 6.1 Main Menu Scripting
        12:41
      • 6.2 Creating And Linking New Scenes
        12:36
    • Module 7 - Finalizing Your Game

      13:52Preview
      • 7.1 Testing The Overall Game
        02:26
      • 7.2 Adding Sound Effects
        08:53
      • 7.3 Compiling Your Game
        02:33
  • Make HTML5 Games with No Coding Required

    Preview
    • 01 - Make HTML5 Games From Scratch With No Coding Required

      03:26:14Preview
      • 1.1 Introduction To The Course Welcome
        04:06
      • 1.2 General Interface
        05:39
      • 1.3 Insert A Sprite
        01:54
      • 1.4 Sprite Properties
        03:53
      • 1.5 Adding Movement To A Sprite
        02:29
      • 1.6 Adding Borders
        03:48
      • 1.7 Edge And Origin
        01:02
      • 1.8 Learn How To Scroll To A Sprite
        01:57
      • 1.9 Adding A Background
        02:01
      • 1.10 Adding Layers
        02:08
      • 1.11 Adding Text To Your Game
        03:17
      • 1.12 Snapping To The Grid
        00:25
      • 1.13 Setting The Sprite Size
        06:10
      • 1.14 Learning More About Events
        03:11
      • 1.15 How To Rotate Your Sprite
        00:46
      • 1.16 How To Rotate Your Sprite With An Event
        04:24
      • 1.17 Rotate To An Angle
        04:14
      • 1.18 How To Set An Angle
        00:43
      • 1.19 How To Shake The Camera
        02:47
      • 1.20 Setting Opacity With Events
        01:10
      • 1.21 Setting Is Visible With Events
        00:47
      • 1.22 How To Destroy An Object With An Event
        01:41
      • 1.23 How To Spawn An Object And Basic Bullet Use
        07:03
      • 1.24 Bullets Part 2
        04:34
      • 1.25 Destroying The Projectile
        02:40
      • 1.26 Setting The Projectile s Origin
        03:24
      • 1.27 Rotate Towards Mouseclick
        01:42
      • 1.28 Move Sprite Towards Mouseclick
        01:26
      • 1.29 Introduction To Variables
        02:12
      • 1.30 Implementing Variables Rotate Sprite To Mouse
        05:31
      • 1.31 Speed Run How To Implement Everything
        06:23
      • 1.32 How To Pin Objects To Other Objects
        02:40
      • 1.33 Making Objects Solid
        01:05
      • 1.34 Collision Masks And Solid Objects
        02:03
      • 1.35 How To Use Wordwrap
        02:01
      • 1.36 Adding Car Properties To Your Sprite
        00:48
      • 1.37 How To Make A Heads Up Display (HUD)
        04:13
      • 1.38 Paralax Scrolling
        03:07
      • 1.39 Hiding Layers On Demand
        01:02
      • 1.40 More Layer Properties
        02:10
      • 1.41 How To Move To Co Ordinates And Objects
        04:33
      • 1.42 How To Move Layers
        03:45
      • 1.43 How To Change The Background Color
        02:25
      • 1.44 Changing The Background Color With A Tiled Background
        02:30
      • 1.45 Adding A Spotlight Effect
        06:34
      • 1.46 Adding Text Boxes
        00:51
      • 1.47 Adding Buttons To Your Game
        01:30
      • 1.48 Changing Text With Buttons
        05:02
      • 1.49 Append Text Feature
        02:12
      • 1.50 Adding A Variable To Your Textbox
        01:58
      • 1.51 Constantly Update Your Textbox With Text
        01:54
      • 1.52 Adding Sound To Your Game
        03:13
      • 1.53 Thoughts About Making An Easy Game
        08:47
      • 1.54 Thoughts On Making An Easy Game Part 2
        03:15
      • 1.55 Making An Easy Game Part 3
        05:08
      • 1.56 Finishing The Easy Game Part 4
        03:13
      • 1.57 Recap On What We Have Done So Far
        05:27
      • 1.58 Simple Physics
        02:22
      • 1.59 Add Spawning And Collision
        04:30
      • 1.60 Physics Properties
        05:17
      • 1.61 Applying A Force To A Physical Object
        03:22
      • 1.62 Applying A Force To An Angle
        01:00
      • 1.63 Applying A Force To A Position
        01:13
      • 1.64 Applying A Velocity
        02:02
      • 1.65 Adding Torque To Your Object
        00:58
      • 1.66 Adding Angular Velocity To Your Object
        01:14
      • 1.67 Applying Torque Towards An Angle
        01:14
      • 1.68 Applying Torque Towards A Position
        00:56
      • 1.69 How To Create A Revolute Joint
        01:37
      • 1.70 How To Make A Tiled Background
        03:44
      • 1.71 How To Make A Scrolling Background
        01:52
    • 02 - Make HTML5 Games From Scratch With No Coding Required - Part 2

      06:57:05Preview
      • 2.1 Project goals and planning
        03:13
      • 2.2 Making a simple production spec
        07:54
      • 2.3 Adding the player and controls
        05:21
      • 2.4 Adding wall collisions
        02:52
      • 2.5 Tweaking the player controls
        02:23
      • 2.6 Adding projectiles
        04:26
      • 2.7 Adding a spread projectile
        08:49
      • 2.8 Adding debug features to your game
        03:03
      • 2.9 Adding a beam part 1
        03:05
      • 2.10 Adding a beam part 2
        03:53
      • 2.11 Adding homing projectiles
        05:27
      • 2.12 Fixing the homing projectile bug
        01:28
      • 2.13 How to make the enemies move towards the target
        03:11
      • 2.14 Adding the projectile enemy collision
        03:27
      • 2.15 Adding Spawining Objects
        02:01
      • 2.16 Adding the random function to the timer
        01:15
      • 2.17 Adding a score modifier
        05:36
      • 2.18 Adding in Scores and HUD
        06:46
      • 2.19 Adding the lives to the HUD
        02:43
      • 2.20 Adding the losing lives functionality
        02:30
      • 2.21 Adding the weapons type to HUD
        06:41
      • 2.22 Adding Powerups to your game
        07:45
      • 2.23 Adding points powerups to the game
        06:52
      • 2.24 Adding Weapons Select
        12:50
      • 2.25 Adding Beam powerup
        08:38
      • 2.26 Adding homing Powerup
        05:38
      • 2.27 Making a menu
        05:34
      • 2.28 Adding functionality to the menus
        05:40
      • 2.29 Setting up a game over screen
        04:50
      • 2.30 Adding some game over logic
        01:48
      • 2.31 Final Thoughts of the game before art
        04:05
      • 2.32 Intoduction to adobe illustrator and talking about aesthetic values
        09:38
      • 2.33 Making a simple scene
        13:41
      • 2.34 Adding gradients to you game
        07:34
      • 2.35 Resizing the image to fit the gameplay
        05:18
      • 2.36 Adding Snow to the mountains
        08:59
      • 2.37 Adding Shadding to the mountain
        12:30
      • 2.38 Adding Clouds
        11:56
      • 2.39 Adding some trees
        22:14
      • 2.40 Fixing the trees
        04:22
      • 2.41 Adding the trunks to the foreground trees
        04:44
      • 2.42 Adding the canopy to the trees in the foreground
        04:56
      • 2.43 Starting our bee character
        05:50
      • 2.44 Continuing the bee character part 2
        06:36
      • 2.45 Making a bee part 3
        03:51
      • 2.46 Adding more detail to the bee
        08:50
      • 2.47 Adding legs to the bee - WITH SOUND
        08:38
      • 2.48 Adding Wings to the bee
        04:23
      • 2.49 Completing the bee and talking about design
        03:56
      • 2.50 Creating the wasp
        04:41
      • 2.51 Creating the wasp part 2
        06:42
      • 2.52 Adding more detail to the wasp
        08:34
      • 2.53 Adding Detail to the eye
        06:42
      • 2.54 Adding detail to the mouth
        09:50
      • 2.55 Adding the Arms
        16:48
      • 2.56 Adding the wings to the wasp
        07:52
      • 2.58 Talking about the text and the design
        07:15
      • 2.59 Making Powerups
        11:10
      • 2.60 Making the rest of the powerups part 2
        02:52
      • 2.61 Making the projectile
        05:19
      • 2.62 Making the beam weapon part 1
        01:24
      • 2.63 Making the beam weapon's spark part 2
        05:49
      • 2.64 Making the title Screen
        08:01
      • 2.65 Adding detail to the title screen
        10:34
      • 2.66 Finishing the title screen
        05:52
    • 03 - Make HTML5 Games From Scratch With No Coding Required - Part 3

      04:54:22Preview
      • 3.1 Finishing the cards
        04:32
      • 3.2 Setting up the instruction screen
        04:11
      • 3.3 Making the bee animation
        09:34
      • 3.4 Making the wasp animation
        08:58
      • 3.5 Making the spark animation
        03:19
      • 3.6 Exporting Images
        13:01
      • 3.7 Setting up the instruction screen
        02:34
      • 3.8 Setting Up the menu screen
        04:46
      • 3.9 Setting up the highscore screen
        03:11
      • 3.10 Adding the art to the game screen
        03:19
      • 3.11 Adding the images to the game screen
        03:39
      • 3.12 Setting up the text in the game
        01:59
      • 3.13 Making the scrolling background
        17:16
      • 3.14 Fixing some illustrator and graphic problems
        15:27
      • 3.15 Adding the animation to the bee and the wasp
        02:21
      • 3.16 Adding the animation spark to the beam
        08:37
      • 3.17 Talking about the project and adding sound effects
        05:03
      • 3.18 Making the projectile sound effect
        04:53
      • 3.19 Making the spread projectile
        02:23
      • 3.20 Making the homing projectile
        04:35
      • 3.21 Making the beam sound effect
        05:40
      • 3.22 Making the wasp death sound
        04:12
      • 3.23 Making the bee hit sound
        02:43
      • 3.24 Talking about the music and adding our first beat
        05:13
      • 3.25 Adding the bass line
        03:34
      • 3.26 Adding the melody
        09:20
      • 3.27 Finishing the Song
        09:02
      • 3.28 Making the game over music
        01:19
      • 3.29 Adding the bass line to the game over music
        04:19
      • 3.30 Adding the melody
        04:24
      • 3.31 Adding the melody to the game over music
        08:59
      • 3.32 Making the drums more interesting in the game over music.
        03:39
      • 3.33 Composing the main music
        03:25
      • 3.34 Composing the bassline
        05:51
      • 3.35 Picking the synthsizers
        12:27
      • 3.36 Comosing the pre melody
        03:17
      • 3.37 Composing the A melody
        08:08
      • 3.38 Composing the B melody
        07:23
      • 3.39 Making the song a little more interesting
        05:50
      • 3.40 Adding the form the to song
        05:00
      • 3.41 Adding an intro to the song
        07:32
      • 3.42 Making the drums more interesting
        06:28
      • 3.43 Adding cymbals and finishing the song
        09:32
      • 3.44 Mixing your music
        05:17
      • 3.45 Making a powerup Sound effect
        01:08
      • 3.46 Making the second powerup sound effect
        01:06
      • 3.47 Adding the music to the game
        04:50
      • 3.48 Correcting the music coding errors
        03:55
      • 3.49 Correcting a music logic problem
        02:28
      • 3.50 Adding sound effects part 1
        06:55
      • 3.51 Adding sound effects part 2
        03:51
      • 3.52 Mixing your audio in the engine
        03:57
    • 04 - Make HTML5 Games From Scratch With No Coding Required - Part 4

      01:45:11Preview
      • 4.1 Adding a difficulty curve
        16:01
      • 4.2 Adding a difficulty curve part 2
        02:59
      • 4.3 Making the game more fun
        06:07
      • 4.4 Adding high scores and polishing the game
        06:12
      • 4.5 Making the icons for the chrome store
        14:50
      • 4.6 Making the 16x16 icon
        02:53
      • 4.7 Making the banners 1280 and 440
        10:50
      • 4.8 Packing your game for the chrome store
        05:49
      • 4.9 Final steps of publishing to the chrome store
        09:32
      • 4.10 Final steps of publishing to the chrome store
        01:05
      • 4.11 Setting up the facebook game
        03:28
      • 4.12 Adding a facebook login
        04:02
      • 4.13 Publishing your score to your facebook
        03:30
      • 4.14 Exporting your HTML 5 webpage
        01:46
      • 4.15 Setting canvas URL in facebook
        02:44
      • 4.16 Resizing your icon
        02:56
      • 4.17 Finalizing your facebook game
        02:31
      • 4.18 Final thoughts of Bees versus wasps
        07:56
    • 05 - Make HTML5 Games From Scratch With No Coding Required - Part 5

      44:27Preview
      • 5.1 Families
        08:20
      • 5.2 Famillies part 2
        02:55
      • 5.3 Particles Part 1
        01:08
      • 5.4 Particles and rotation
        01:39
      • 5.5 Adding the particles to the mouse
        01:05
      • 5.6 How to rotate the particles manually
        01:21
      • 5.7 Particle Spawn Rate
        00:56
      • 5.9 Particle spray cones
        02:38
      • 5.10 One Shot versus continuous spray
        01:15
      • 5.11 Setting values in the event sheet
        01:36
      • 5.12 Changing the image
        01:49
      • 5.13 Particle speed and art verus technical
        02:31
      • 5.14 Setting the particle size
        01:22
      • 5.15 Particle Opacity
        01:07
      • 5.16 Particle Growth Rate
        01:20
      • 5.17 X and Y randomizer
        01:56
      • 5.18 Speed Randomizer
        01:13
      • 5.19 Size Randomizer
        01:09
      • 5.20 Growth Rate randomizer
        02:05
      • 5.21 Particle Acceleration
        01:18
      • 5.22 Angle randomizer
        01:46
      • 5.23 Particle Gravity
        02:00
      • 5.24 Speed Randomizer
        01:15
      • 5.25 Opacity Randomizer
        00:43
  • Creating Animations in 3D Studio Max

    Preview
    • Module 1 - Introduction to the Course

      00:23Preview
      • 1.1 Introduction to the Course
        00:23
    • Module 2 - Animation Basics

      35:54Preview
      • 2.1 Animation Basics
        14:19
      • 2.2 Time Controls
        04:13
      • 2.3 Time Display
        01:38
      • 2.4 Frame Rate
        01:40
      • 2.5 Time Configuration - Playback
        03:15
      • 2.6 Time Configuration - Animation
        03:31
      • 2.7 Time Configuration - Key Steps
        01:27
      • 2.8 Time Slider
        05:51
    • Module 3 - Motion Basics

      12:31Preview
      • 3.1 Motion Basics
        11:40
      • 3.2 Trajectories
        00:51
    • Module 4 - Hierarchies

      45:57Preview
      • 4.1 Hierarchies
        00:50
      • 4.2 Adjust and Pivot
        05:08
      • 4.3 Inverse Kinimatics
        02:31
      • 4.5 Object Parameters
        05:49
      • 4.6 Rotational Joints
        04:58
      • 4.7 Link Info
        02:14
      • 4.8 Links
        19:35
      • 4.9 Links Plus Animation
        04:52
    • Module 5 - Animate a Robot Arm

      40:45Preview
      • 5.1 Animate a Robot Arm
        06:58
      • 5.2 Animated Robot Arm
        10:46
      • 5.3 Robot Arm Limits
        09:37
      • 5.4 Robot Arm Damper
        07:02
      • 5.5 Robot Arm IK
        06:22
    • Module 6 - Bone Systems

      24:21
      • 6.1 Bone Systems
        02:21
      • 6.2 Bone Tools - Part 1
        09:42
      • 6.3 Bone Tools - Part 2
        12:18
    • Module 7 - Inverse Kinimatics Solvers

      46:53Preview
      • 7.1 Inverse Kinimatics Solvers
        04:02
      • 7.2 HI Solver
        02:34
      • 7.3 HI Solver Parameters
        07:22
      • 7.4 HI Solver Properties
        03:48
      • 7.5 HI Display Options
        02:18
      • 7.6 PRS Key Info
        00:32
      • 7.7 HD Solver
        04:29
      • 7.8 HD Solver Parameters
        03:51
      • 7.9 HD Sliding Joint
        02:17
      • 7.10 IK Limb Solver
        02:10
      • 7.11 IK Spline Solver
        03:04
      • 7.12 IK Spline Solver - Part 2
        02:30
      • 7.13 Bone Creation
        03:47
      • 7.14 Sliding Rotational Joints
        04:09
    • Module 8 - Introduction to Rigs

      50:51Preview
      • 8.1 Introduction to Rigs
        12:24
      • 8.2 Leg Rig Left
        07:31
      • 8.3 Leg Rig Right
        07:31
      • 8.4 Arm Rig
        10:22
      • 8.5 Body Rig
        08:02
      • 8.6 Body Rig - Color
        05:01
    • Module 9 - Animation Constraints Controllers

      49:44Preview
      • 9.1 Animation Constraints Controllers
        00:40
      • 9.2 Attachment
        06:42
      • 9.3 Surface
        04:25
      • 9.4 Path
        15:22
      • 9.5 Position
        05:17
      • 9.6 Link
        06:45
      • 9.7 Lookat Piston
        02:17
      • 9.8 Lookat
        06:33
      • 9.9 Orientation
        01:43
    • Module 10 - Object Controllers

      14:25Preview
      • 10.1 Object Controllers
        06:40
      • 10.2 Wiring Gears
        07:45
    • Module 11 - Track View Tool

      42:57Preview
      • 11.1 Track View Tool
        01:10
      • 11.2 Interface
        01:30
      • 11.3 Mode Controller
        11:14
      • 11.4 Key Curve Time Option
        12:25
      • 11.5 Display View
        06:30
      • 11.6 Curve Toolbar
        03:47
      • 11.7 Dope Toolbar
        01:47
      • 11.8 Animate A Tank Track
        04:34
  • Biped Animation with Character Studios (3ds Max)

    Preview
    • Module 1 - Introduction to the Course and the Biped

      02:11Preview
      • 1.1 Introduction to the Course and the Biped
        02:11
    • Module 2 - Biped Rollout Basics

      54:18Preview
      • 2.1 Biped Rollout Basics
        06:40
      • 2.2 Figure Mode
        22:52
      • 2.3 Additional Notes
        01:23
      • 2.4 Footstep Mode
        08:46
      • 2.5 Multiple Footsteps
        14:37
    • Module 3 - Game Animation Basics

      25:41
      • 3.1 Game Animation Basics
        04:46
      • 3.2 Forward Walk
        06:59
      • 3.3 Sidestep
        07:25
      • 3.4 Backwards Walk
        03:27
      • 3.5 Running
        03:04
    • Module 4 - More Rollouts

      17:02
      • 4.1 More Rollouts
        05:09
      • 4.2 Quaternion Euler Rollout
        00:58
      • 4.3 Twist Poses Rollout
        05:45
      • 4.4 Bend Links Rollout
        05:10
    • Module 5 - Key Info Rollout

      01:00:29Preview
      • 5.1 Key Info Rollout
        04:05
      • 5.2 TCB Rollout Part 1
        02:22
      • 5.3 TCB Rollout Part 2
        01:50
      • 5.4 IK Rollout
        03:24
      • 5.5 Footplant example
        04:50
      • 5.6 Hand Plant Example
        05:17
      • 5.7 Hoverboard Example
        08:49
      • 5.8 Weapon Example
        05:05
      • 5.9 Head
        04:42
      • 5.10 Body
        01:23
      • 5.11 Body Balance Factor
        01:49
      • 5.12 Ballistic Tension
        02:06
      • 5.13 Rubber Band Mode
        01:35
      • 5.14 Prop Group
        08:29
      • 5.15 Hand Switch
        04:43
    • Module 6 - Keyframing Tools

      44:42Preview
      • 6.1 Keyframing Tools
        09:04
      • 6.2 Assign Controller
        03:00
      • 6.3 Assign Controller
        12:24
      • 6.4 Layers Rollout
        09:59
      • 6.5 Retargeting
        01:38
      • 6.6 Motion Capture Rollout
        07:21
      • 6.7 Dynamics Adaption Rollout
        01:16
    • Module 7 - Skin Modification

      39:25Preview
      • 7.1 Skin Modification
        00:41
      • 7.2 Skin Parameters
        21:59
      • 7.3 Rollout Display
        01:56
      • 7.4 Mirroring
        03:30
      • 7.5 Advanced Rollouts
        05:57
      • 7.6 Morph Angle Deformer
        05:22
  • 2D Video Game Character Animation for Beginners

    Preview
    • Module 1 - Introduction to the Course

      00:50Preview
      • 1.1 Introduction to the Course
        00:50
    • Module 2 - 2D Animation Basics

      09:20Preview
      • 2.1 2D Animation Basics
        09:20
    • Module 3 - Animation of a Moving Ball

      30:13Preview
      • 3.1 Animation of a Moving Ball
        30:13
    • Module 4 - The Walk Cycle of a Character

      02:38:49Preview
      • 4.1 The Walk Cycle of a Character
        49:34
      • 4.2 Walking Animation Part 2
        21:31
      • 4.3 Sprite Sheets
        10:34
      • 4.4 Rough Run Cycle
        31:55
      • 4.5 Completing Your Character
        45:15
    • Module 5 - Keying, Posing and Timing

      02:55:46
      • 5.1 Keying, Posing and Timing
        09:32
      • 5.2 Motion Flow with Sound
        17:29
      • 5.3 Rough Figure
        56:05
      • 5.4 Final Figure
        01:32:40
  • HTML5 Mobile Game Development by Example - Educational Game

    Preview
    • Section 1 - Start Your Engines

      16:11Preview
      • 1.1 Intoduction
        04:31
      • 1.2 Html 5 Quintus Basics
        11:40
    • Section 2 - Course Project

      01:47:49Preview
      • 2.1 Structure Loading Assets
        07:37
      • 2.2 Stages Scenes and Layers
        06:49
      • 2.3 Sprites
        06:20
      • 2.4 Collision Detection
        05:14
      • 2.5 Viewport Camera
        06:29
      • 2.6 The Rivals
        07:56
      • 2.7 The Princess
        07:48
      • 2.8 Game Over
        12:23
      • 2.9 Level Options
        07:52
      • 2.10 UI Module
        06:46
      • 2.11 Game States and Question Generation
        07:17
      • 2.12 Number Buttons
        07:23
      • 2.13 Answer Area
        03:14
      • 2.14 Checking the Answer
        09:32
      • 2.15 Adding Sound
        05:09
    • Section 3 - Course Summary

      06:04
      • 3.1 Course Summary
        06:04
  • HTML5 Mobile Game Development by Example -Veggies vs Zombies

    Preview
    • Section 1 - Start Your Engines

      16:26Preview
      • 1.1 Introduction
        04:46
      • 1.2 HTML 5 Quintus Basics
        11:40
    • Section 2 - Course Project

      02:08:31Preview
      • 2.1 Sprites Loading
        10:04
      • 2.2 Zombie Class
        04:12
      • 2.3 Collision And Physics
        06:10
      • 2.4 Accessing The Game Loop
        05:20
      • 2.5 Game UI
        05:43
      • 2.6 Modules
        09:51
      • 2.7 Touching The Sun
        06:52
      • 2.8 Game State Variables
        05:00
      • 2.9 Gameplay Module
        07:26
      • 2.10 Random Sun Generation
        08:32
      • 2.11 Plants
        09:39
      • 2.12 Shooting Plants
        07:18
      • 2.14 Explosive Chillis
        01:46
      • 2.15 Sunflowers
        03:40
      • 2.16 Loading Levels From Json Files
        09:14
      • 2.17 Plant Buttons
        12:18
      • 2.18 Audio
        08:46
      • 2.19 Multilevel Game
        06:40
    • Section 3 - Course Summary

      03:58
      • 3.1 Course Summary
        03:58
  • Introduction to Unity 3D Game Development

    Preview
    • Module 0 - Introduction To The Course

      01:50Preview
      • Introduction To Unity 3D
        01:50
    • Module 1 - Introduction To Unity 3D

      45:35Preview
      • 1.1 Unity Intro
        05:12
      • 1.2 Revert Settings
        02:39
      • 1.3 Launching Your First Project
        04:52
      • 1.4 Importing a Project
        06:52
      • 1.5 Switching Between Projects
        04:20
      • 1.6 Customizing The UI
        04:34
      • 1.7 Navigation
        06:02
      • 1.8 Manipulating Objects
        11:04
    • Module 2 - Unity 3D Level Design

      02:07:05
      • 2.1 Primitives
        18:03
      • 2.2 Textures
        13:19
      • 2.3 Creating Trees
        15:27
      • 2.4 Adding Lights
        22:19
      • 2.5 Adjusting Lighting
        15:07
      • 2.6 Particles
        09:33
      • 2.7 Game Controller
        20:08
      • 2.8 Building A Game
        13:09
  • Game Hacking - Create a Game in 1 Hour

    Preview
    • Hacking Game Development

      01:21:48Preview
      • 1.1 HACKING GAME DEVELOPMENT
        00:43
      • 1.2 Modeling, Rigging and Animating Your Assets
        06:34
      • 1.3 Importing Assets
        08:43
      • 1.4 Mecanim Animation System
        16:11
      • 1.5 Shuriken Particle System
        11:57
      • 1.6 Sound
        04:39
      • 1.7 Assembling Our Level
        08:29
      • 1.8 Bringing Your Game to Life with Code
        22:36
      • 1.9 Compiling Your Game
        01:56
  • Introduction to Unity 3D Scripting

    Preview
    • Introduction to Unity Scripting

      01:38:54Preview
      • 1.1 Introduction to Unity Scripting
        00:34
      • 1.2 Creating a New Script
        01:59
      • 1.3 Functions Level 1
        06:54
      • 1.4 Variables Level 1
        07:12
      • 1.5 Functions Level 2
        14:09
      • 1.6 Variables Level 2
        04:15
      • 1.7 Monobehaviour Members
        24:11
      • 1.8 Booleans And Conditionals
        14:19
      • 1.9 Input
        16:29
      • 1.10 Coding Resources
        08:52
  • Unity 3d - Using Light and Shadow in Game Development

    Preview
    • Unity 3d Using Light and Shadow in Game Development

      02:19:31Preview
      • 1.1 Introduction to Lighting and Shadows
        01:01
      • 1.2 Historical Background
        04:29
      • 1.3 Normals Part 1
        06:47
      • 1.4 Normals Part 2
        09:16
      • 1.5 Realtime Lighting
        23:54
      • 1.6 Light Mapping Part 1
        04:57
      • 1.7 Light Mapping Part 2
        26:05
      • 1.8 Light Mapping the Airlock Part 1
        13:42
      • 1.9 Light Mapping the Airlock Part 2
        17:39
      • 1.10 Illuminating Mars
        28:49
      • 1.11 Post Processing
        02:52
  • Learn the Unity 3D Shuriken Particle System

    Preview
    • Learn the Unity 3D Shuriken Particle System

      01:23:15Preview
      • 1.1 Introduction
        00:36
      • 1.2 Sprites Voxels And Textures
        17:19
      • 1.3 Creating An Emitter
        10:08
      • 1.4 Working With Modules
        10:48
      • 1.5 Creating Jet Fire
        14:54
      • 1.6 Creating Smoke Plumes
        10:44
      • 1.7 Creating Muzzle Flashes
        06:47
      • 1.8 Bringing It All Together
        11:59
  • Introduction to Game Dynamics with Unity 3D

    Preview
    • Introduction to Game Dynamics with Unity 3D

      01:49:24Preview
      • 1.1 Introduction to the Course
        01:21
      • 1.2 Introduction to Game Dynamics
        12:32
      • 1.3 Cloth
        10:08
      • 1.4 Swapping Rigid to Soft Bodies
        15:18
      • 1.5 Movement Controllers
        02:12
      • 1.6 Three Approaches to Movement
        19:19
      • 1.7 Integrating Dynamics and Animation
        16:12
      • 1.8 Creating a Ragdoll
        07:06
      • 1.9 Integrating Animation with Dynamics
        13:00
      • 1.10 Putting It All Together
        12:16
  • Mobile Game Development with Unity 3D

    Preview
    • Module 1 - Introduction to Mobile Game Development With Unity 3D

      06:09Preview
      • 1.1 Trailer
        00:56
      • 1.2 Introduction To The Course What You Will Learn
        05:13
    • Module 2 - Game Setup

      24:34Preview
      • 2.1 Importing Models and Textures
        08:10
      • 2.2 Mecanim Animation System
        16:24
    • Module 3 - Level Design

      23:06
      • 3.1 Level Design
        23:06
    • Module 4 - Lighting

      22:51
      • 4.1 Real - time Lighting
        06:11
      • 4.2 Lightmapping
        16:40
    • Module 5 - The Graphic User Interface

      58:46Preview
      • 5.1 Gui Systems Comparison
        40:37
      • 5.2 Introduction To NGUI
        18:09
    • Module 6 - Cameras and Scripting

      01:11:18Preview
      • 6.1 Multiple Cameras
        30:08
      • 6.2 Enums
        10:56
      • 6.3 Introduction To Events And Delegates
        12:41
      • 6.4 Events And Delegates In Action
        17:33
  • Python Game Development - Create a Flappy Bird Clone

    Preview
    • Python Game Development - Create a Flappy Bird Clone

      02:57:29Preview
      • 1.1 Introduction to the Course and the Game
        03:08
      • 1.2 Introduction to PyGame and Initial Coding
        09:04
      • 1.3 Time Clock and Game Over
        10:24
      • 1.4 Graphics Setup
        02:59
      • 1.5 Background and Adding Graphics to the Screen
        06:06
      • 1.6 Working with Coordinates
        06:02
      • 1.7 Creating Input Controls
        11:18
      • 1.8 Boundaries, Crash Events and Menu Creation
        09:47
      • 1.9 Part 2
        09:38
      • 1.10 Part 3
        06:57
      • 1.11 Part 4
        07:59
      • 1.12 Creating Obstacles Using Polygons
        07:38
      • 1.13 Completing Our Obstacles
        09:09
      • 1.14 Game Logic Using Block Logic
        12:44
      • 1.15 Game Logic Success Or Failure
        12:20
      • 1.16 Hitting Obstacles Part 2
        05:12
      • 1.17 Creating the Score Display
        12:01
      • 1.18 Adding Colors and Difficulty Levels
        12:28
      • 1.19 Adding Colors Part 2
        12:54
      • 1.20 Adding Difficulty Levels
        09:41
  • Learn 3D Digital Sculpting with Mudbox

    Preview
    • Module 1 - Introduction ToThe Course

      00:27Preview
      • 1.1 Introduction
        00:27
    • Module 2 - Introduction To Mudbox

      05:54Preview
      • 2.1 The Interface Part 1
        00:53
      • 2.2 The Interface Part 2
        03:40
      • 2.3 Navigation
        01:21
    • Module 3 - The Main Menu

      44:39Preview
      • 3.1 File Menu
        03:23
      • 3.2 Edit Menu
        03:54
      • 3.3 Create Menu
        06:21
      • 3.4 Mesh Menu
        07:11
      • 3.5 Set Topological Axis
        01:12
      • 3.6 Curves Menu
        07:05
      • 3.7 Maps Menu
        01:42
      • 3.8 Windows Menu
        02:28
      • 3.9 Windows Preferences
        10:06
      • 3.10 Help Menu
        01:17
    • Module 4 - Mudbox Sculpting Basics

      24:43Preview
      • 4.1 Tool Trays
        01:02
      • 4.2 Sculpt
        02:27
      • 4.3 Smooth
        01:16
      • 4.4 Grab
        01:32
      • 4.5 Pinch
        01:50
      • 4.6 Flatten
        01:05
      • 4.7 Foamy
        01:04
      • 4.8 Spray
        01:07
      • 4.9 Repeating
        02:17
      • 4.10 Imprint
        00:57
      • 4.11 Wax
        01:16
      • 4.12 Scrape
        00:45
      • 4.13 Filling
        00:30
      • 4.14 Knife
        00:41
      • 4.15 Smearing
        00:40
      • 4.16 Bulging
        00:41
      • 4.17 Contrast
        01:08
      • 4.18 Freezing
        02:04
      • 4.19 Mask
        01:18
      • 4.20 Eraser
        01:03
    • Module 5 - Mudbox Painting Basics

      13:56Preview
      • 5.1 Paint Brush
        02:52
      • 5.2 Projection
        03:29
      • 5.3 Color Picker
        01:19
      • 5.4 Airbrushing
        00:46
      • 5.5 Pencil
        00:23
      • 5.6 Paint Erase
        00:33
      • 5.7 Clone Brush
        00:39
      • 5.8 Dry Brush
        00:56
      • 5.9 Selecting Facial Features
        00:44
      • 5.10 Selecting Objects
        00:24
      • 5.11 Transform Tools
        01:51
    • Module 6 - Advanced Mudbox Techniques

      27:33Preview
      • 6.1 Stamp
        08:23
      • 6.2 Stencil
        05:10
      • 6.3 Falloff
        02:39
      • 6.4 Material Presets
        03:55
      • 6.5 Lighting Presets
        05:45
      • 6.6 Camera Bookmarks
        01:41
    • Module 7 - Layers And Filters

      26:10Preview
      • 7.1 Layers
        16:49
      • 7.2 Object List
        04:24
      • 7.3 Viewport Filters
        04:57
    • Module 8 - Sculpture Extraction

      23:08
      • 8.1 Normal Map Extraction
        10:52
      • 8.2 Displacement Map Extraction
        03:36
      • 8.3 Ambient Map Extraction
        06:35
      • 8.4 Using The Displacement Map
        02:05
    • Module 9 - Example Mudbox Projects

      03:34:16Preview
      • 9.1 Example 1
        30:32
      • 9.2 Example 2
        13:19
      • 9.3 Example 3
        08:16
      • 9.4 Example 4
        04:10
      • 9.5 Example 5
        14:21
      • 9.6 Example 6
        23:53
      • 9.7 Example 7
        03:36
      • 9.8 Example 8
        02:38
      • 9.9 Example 9
        07:38
      • 9.10 Example 10
        16:05
      • 9.11 Example 11
        15:30
      • 9.12 Example 12
        37:50
      • 9.13 Example 13
        09:33
      • 9.14 Example 14
        24:12
      • 9.15 Example 15
        01:54
      • 9.16 Example 16
        00:49

Why Join this Program

  • Develop skills for real career growthCutting-edge curriculum designed in guidance with industry and academia to develop job-ready skills
  • Learn from experts active in their field, not out-of-touch trainersLeading practitioners who bring current best practices and case studies to sessions that fit into your work schedule.
  • Learn by working on real-world problemsCapstone projects involving real world data sets with virtual labs for hands-on learning
  • Structured guidance ensuring learning never stops24x7 Learning support from mentors and a community of like-minded peers to resolve any conceptual doubts

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  • PMP, PMI, PMBOK, CAPM, PgMP, PfMP, ACP, PBA, RMP, SP, OPM3 and the PMI ATP seal are the registered marks of the Project Management Institute, Inc.