Course Overview

Key Features

  • 6 complete animation courses
  • Biped animation, Game character animation, Scene lighting and Digital sculpting
  • 3DS Max, Mudbox & Mental Ray
  • Course Completion Certificate

Training Options

Self-Paced Learning

$ 199

  • Lifetime access to high-quality self-paced e-learning content curated by industry experts
  • 24x7 learner assistance and support

Corporate Training

Customized to your team's needs

  • Blended learning delivery model (self-paced eLearning and/or instructor-led options)
  • Flexible pricing options
  • Enterprise grade Learning Management System (LMS)
  • Enterprise dashboards for individuals and teams
  • 24x7 learner assistance and support

Course Curriculum

Course Content

  • Scene Lighting Using Mental Ray (3ds Max)

    Preview
    • Module 1 - Setting Up Mental Ray

      05:21Preview
      • 1.1 Setting Up Mental Ray
        05:21
    • Module 2 - Mental Ray Basics

      01:07:20Preview
      • 2.1 Render Frame Window
        13:50
      • 2.2 Render Frame Window Part2
        04:15
      • 2.3 Render Options
        05:20
      • 2.4 Sampling Quality
        02:14
      • 2.5 Sampling Quality Part2
        12:56
      • 2.6 Rendering Algorithm
        06:04
      • 2.7 Camera Effects
        13:51
      • 2.8 Shadows and Displacements
        04:47
      • 2.9 Indirect Basics
        04:03
    • Module 3 - Environments and Lighting

      01:02:22Preview
      • 3.1 Envirnoment Effects
        06:26
      • 3.2 Adding Lights to An Envirnoment
        11:06
      • 3.3 Intensity, Color Attenuation
        06:40
      • 3.4 Spotlight Parameters
        04:16
      • 3.5 Advanced Effects
        05:06
      • 3.6 Shadow Parameters
        03:51
      • 3.7 Shadow Types
        11:13
      • 3.8 Atmosphere Effects
        02:47
      • 3.9 Indirect Illumination
        01:20
      • 3.10 Reviewing Additional Lighting
        09:37
    • Module 4 - Photometric Lighting

      37:31Preview
      • 4.1 Introduction
        06:19
      • 4.2 General Parameter
        04:40
      • 4.3 Intensity Color Attenuation
        05:13
      • 4.4 Shap Area and Shadows
        05:43
      • 4.5 Mental Ray Lights
        15:36
    • Module 5 - Global Illumination

      43:54
      • 5.1 Itroduction
        10:38
      • 5.2 GI Properties
        16:32
      • 5.3 GI Settings
        06:57
      • 5.4 Improving Render Speed
        09:47
    • Module 6 - Lighting with Global Illumination

      53:58Preview
      • 6.1 Lighting Set Up
        04:20
      • 6.2 Creating Lights
        09:55
      • 6.3 Adjusting Lighting Parameter
        11:31
      • 6.4 Exposure Control
        12:07
      • 6.5 Softening Shadows
        03:58
      • 6.6 Plants
        12:07
    • Module 7 - Unwrapping Our Scene

      58:27Preview
      • 7.1 Room Part1
        17:04
      • 7.2 Room Part2
        06:25
      • 7.3 Asset Part1
        23:44
      • 7.4 Asset Part2
        11:14
  • Biped Animation with Character Studios (3ds Max)

    Preview
    • Module 1 - Introduction to the Course and the Biped

      02:11Preview
      • 1.1 Introduction to the Course and the Biped
        02:11
    • Module 2 - Biped Rollout Basics

      54:18Preview
      • 2.1 Biped Rollout Basics
        06:40
      • 2.2 Figure Mode
        22:52
      • 2.3 Additional Notes
        01:23
      • 2.4 Footstep Mode
        08:46
      • 2.5 Multiple Footsteps
        14:37
    • Module 3 - Game Animation Basics

      25:41Preview
      • 3.1 Game Animation Basics
        04:46
      • 3.2 Forward Walk
        06:59
      • 3.3 Sidestep
        07:25
      • 3.4 Backwards Walk
        03:27
      • 3.5 Running
        03:04
    • Module 4 - More Rollouts

      17:02Preview
      • 4.1 More Rollouts
        05:09
      • 4.2 Quaternion Euler Rollout
        00:58
      • 4.3 Twist Poses Rollout
        05:45
      • 4.4 Bend Links Rollout
        05:10
    • Module 5 - Key Info Rollout

      01:00:29Preview
      • 5.1 Key Info Rollout
        04:05
      • 5.2 TCB Rollout Part 1
        02:22
      • 5.3 TCB Rollout Part 2
        01:50
      • 5.4 IK Rollout
        03:24
      • 5.5 Footplant example
        04:50
      • 5.6 Hand Plant Example
        05:17
      • 5.7 Hoverboard Example
        08:49
      • 5.8 Weapon Example
        05:05
      • 5.9 Head
        04:42
      • 5.10 Body
        01:23
      • 5.11 Body Balance Factor
        01:49
      • 5.12 Ballistic Tension
        02:06
      • 5.13 Rubber Band Mode
        01:35
      • 5.14 Prop Group
        08:29
      • 5.15 Hand Switch
        04:43
    • Module 6 - Keyframing Tools

      44:42Preview
      • 6.1 Keyframing Tools
        09:04
      • 6.2 Assign Controller
        03:00
      • 6.3 Assign Controller
        12:24
      • 6.4 Layers Rollout
        09:59
      • 6.5 Retargeting
        01:38
      • 6.6 Motion Capture Rollout
        07:21
      • 6.7 Dynamics Adaption Rollout
        01:16
    • Module 7 - Skin Modification

      39:25Preview
      • 7.1 Skin Modification
        00:41
      • 7.2 Skin Parameters
        21:59
      • 7.3 Rollout Display
        01:56
      • 7.4 Mirroring
        03:30
      • 7.5 Advanced Rollouts
        05:57
      • 7.6 Morph Angle Deformer
        05:22
  • 2D Video Game Character Animation for Beginners

    Preview
    • Module 1 - Introduction to the Course

      00:50Preview
      • 1.1 Introduction to the Course
        00:50
    • Module 2 - 2D Animation Basics

      09:20Preview
      • 2.1 2D Animation Basics
        09:20
    • Module 3 - Animation of a Moving Ball

      30:13Preview
      • 3.1 Animation of a Moving Ball
        30:13
    • Module 4 - The Walk Cycle of a Character

      02:38:49
      • 4.1 The Walk Cycle of a Character
        49:34
      • 4.2 Walking Animation Part 2
        21:31
      • 4.3 Sprite Sheets
        10:34
      • 4.4 Rough Run Cycle
        31:55
      • 4.5 Completing Your Character
        45:15
    • Module 5 - Keying, Posing and Timing

      02:55:46
      • 5.1 Keying, Posing and Timing
        09:32
      • 5.2 Motion Flow with Sound
        17:29
      • 5.3 Rough Figure
        56:05
      • 5.4 Final Figure
        01:32:40
  • Creating Animations in 3D Studio Max

    Preview
    • Module 1 - Introduction to the Course

      00:23Preview
      • 1.1 Introduction to the Course
        00:23
    • Module 2 - Animation Basics

      35:54Preview
      • 2.1 Animation Basics
        14:19
      • 2.2 Time Controls
        04:13
      • 2.3 Time Display
        01:38
      • 2.4 Frame Rate
        01:40
      • 2.5 Time Configuration - Playback
        03:15
      • 2.6 Time Configuration - Animation
        03:31
      • 2.7 Time Configuration - Key Steps
        01:27
      • 2.8 Time Slider
        05:51
    • Module 3 - Motion Basics

      12:31Preview
      • 3.1 Motion Basics
        11:40
      • 3.2 Trajectories
        00:51
    • Module 4 - Hierarchies

      45:57Preview
      • 4.1 Hierarchies
        00:50
      • 4.2 Adjust and Pivot
        05:08
      • 4.3 Inverse Kinimatics
        02:31
      • 4.5 Object Parameters
        05:49
      • 4.6 Rotational Joints
        04:58
      • 4.7 Link Info
        02:14
      • 4.8 Links
        19:35
      • 4.9 Links Plus Animation
        04:52
    • Module 5 - Animate a Robot Arm

      40:45
      • 5.1 Animate a Robot Arm
        06:58
      • 5.2 Animated Robot Arm
        10:46
      • 5.3 Robot Arm Limits
        09:37
      • 5.4 Robot Arm Damper
        07:02
      • 5.5 Robot Arm IK
        06:22
    • Module 6 - Bone Systems

      24:21Preview
      • 6.1 Bone Systems
        02:21
      • 6.2 Bone Tools - Part 1
        09:42
      • 6.3 Bone Tools - Part 2
        12:18
    • Module 7 - Inverse Kinimatics Solvers

      46:53Preview
      • 7.1 Inverse Kinimatics Solvers
        04:02
      • 7.2 HI Solver
        02:34
      • 7.3 HI Solver Parameters
        07:22
      • 7.4 HI Solver Properties
        03:48
      • 7.5 HI Display Options
        02:18
      • 7.6 PRS Key Info
        00:32
      • 7.7 HD Solver
        04:29
      • 7.8 HD Solver Parameters
        03:51
      • 7.9 HD Sliding Joint
        02:17
      • 7.10 IK Limb Solver
        02:10
      • 7.11 IK Spline Solver
        03:04
      • 7.12 IK Spline Solver - Part 2
        02:30
      • 7.13 Bone Creation
        03:47
      • 7.14 Sliding Rotational Joints
        04:09
    • Module 8 - Introduction to Rigs

      50:51Preview
      • 8.1 Introduction to Rigs
        12:24
      • 8.2 Leg Rig Left
        07:31
      • 8.3 Leg Rig Right
        07:31
      • 8.4 Arm Rig
        10:22
      • 8.5 Body Rig
        08:02
      • 8.6 Body Rig - Color
        05:01
    • Module 9 - Animation Constraints Controllers

      49:44Preview
      • 9.1 Animation Constraints Controllers
        00:40
      • 9.2 Attachment
        06:42
      • 9.3 Surface
        04:25
      • 9.4 Path
        15:22
      • 9.5 Position
        05:17
      • 9.6 Link
        06:45
      • 9.7 Lookat Piston
        02:17
      • 9.8 Lookat
        06:33
      • 9.9 Orientation
        01:43
    • Module 10 - Object Controllers

      14:25
      • 10.1 Object Controllers
        06:40
      • 10.2 Wiring Gears
        07:45
    • Module 11 - Track View Tool

      42:57Preview
      • 11.1 Track View Tool
        01:10
      • 11.2 Interface
        01:30
      • 11.3 Mode Controller
        11:14
      • 11.4 Key Curve Time Option
        12:25
      • 11.5 Display View
        06:30
      • 11.6 Curve Toolbar
        03:47
      • 11.7 Dope Toolbar
        01:47
      • 11.8 Animate A Tank Track
        04:34
  • Learn 3D Digital Sculpting with Mudbox

    Preview
    • Module 1 - Introduction ToThe Course

      00:27Preview
      • 1.1 Introduction
        00:27
    • Module 2 - Introduction To Mudbox

      05:54Preview
      • 2.1 The Interface Part 1
        00:53
      • 2.2 The Interface Part 2
        03:40
      • 2.3 Navigation
        01:21
    • Module 3 - The Main Menu

      44:39Preview
      • 3.1 File Menu
        03:23
      • 3.2 Edit Menu
        03:54
      • 3.3 Create Menu
        06:21
      • 3.4 Mesh Menu
        07:11
      • 3.5 Set Topological Axis
        01:12
      • 3.6 Curves Menu
        07:05
      • 3.7 Maps Menu
        01:42
      • 3.8 Windows Menu
        02:28
      • 3.9 Windows Preferences
        10:06
      • 3.10 Help Menu
        01:17
    • Module 4 - Mudbox Sculpting Basics

      24:43Preview
      • 4.1 Tool Trays
        01:02
      • 4.2 Sculpt
        02:27
      • 4.3 Smooth
        01:16
      • 4.4 Grab
        01:32
      • 4.5 Pinch
        01:50
      • 4.6 Flatten
        01:05
      • 4.7 Foamy
        01:04
      • 4.8 Spray
        01:07
      • 4.9 Repeating
        02:17
      • 4.10 Imprint
        00:57
      • 4.11 Wax
        01:16
      • 4.12 Scrape
        00:45
      • 4.13 Filling
        00:30
      • 4.14 Knife
        00:41
      • 4.15 Smearing
        00:40
      • 4.16 Bulging
        00:41
      • 4.17 Contrast
        01:08
      • 4.18 Freezing
        02:04
      • 4.19 Mask
        01:18
      • 4.20 Eraser
        01:03
    • Module 5 - Mudbox Painting Basics

      13:56Preview
      • 5.1 Paint Brush
        02:52
      • 5.2 Projection
        03:29
      • 5.3 Color Picker
        01:19
      • 5.4 Airbrushing
        00:46
      • 5.5 Pencil
        00:23
      • 5.6 Paint Erase
        00:33
      • 5.7 Clone Brush
        00:39
      • 5.8 Dry Brush
        00:56
      • 5.9 Selecting Facial Features
        00:44
      • 5.10 Selecting Objects
        00:24
      • 5.11 Transform Tools
        01:51
    • Module 6 - Advanced Mudbox Techniques

      27:33Preview
      • 6.1 Stamp
        08:23
      • 6.2 Stencil
        05:10
      • 6.3 Falloff
        02:39
      • 6.4 Material Presets
        03:55
      • 6.5 Lighting Presets
        05:45
      • 6.6 Camera Bookmarks
        01:41
    • Module 7 - Layers And Filters

      26:10
      • 7.1 Layers
        16:49
      • 7.2 Object List
        04:24
      • 7.3 Viewport Filters
        04:57
    • Module 8 - Sculpture Extraction

      23:08Preview
      • 8.1 Normal Map Extraction
        10:52
      • 8.2 Displacement Map Extraction
        03:36
      • 8.3 Ambient Map Extraction
        06:35
      • 8.4 Using The Displacement Map
        02:05
    • Module 9 - Example Mudbox Projects

      03:34:16Preview
      • 9.1 Example 1
        30:32
      • 9.2 Example 2
        13:19
      • 9.3 Example 3
        08:16
      • 9.4 Example 4
        04:10
      • 9.5 Example 5
        14:21
      • 9.6 Example 6
        23:53
      • 9.7 Example 7
        03:36
      • 9.8 Example 8
        02:38
      • 9.9 Example 9
        07:38
      • 9.10 Example 10
        16:05
      • 9.11 Example 11
        15:30
      • 9.12 Example 12
        37:50
      • 9.13 Example 13
        09:33
      • 9.14 Example 14
        24:12
      • 9.15 Example 15
        01:54
      • 9.16 Example 16
        00:49
  • Create Stunning Promo Videos in 30 Minutes or Less

    Preview
    • Create Stunning Promo Videos In 30 Minutes Or Less

      39:20Preview
      • 1.1 Welcome
        00:19
      • 1.2 The Template We Will Be Using
        01:16
      • 1.3 See Some After Effects Template
        00:13
      • 1.4 iPad Template
        00:31
      • 1.5 White Space Template
        00:38
      • 1.6 Pop Up Book Template
        00:56
      • 1.7 Installing After Effects
        02:48
      • 1.8 Opening A Template
        03:14
      • 1.9 Interactive Tour Of After Effects
        00:30
      • 1.10 Introduction To After Effects
        03:35
      • 1.11 Editing Text
        05:59
      • 1.12 Changing Font Sizes And Moving Text
        02:21
      • 1.13 Adding Images
        04:23
      • 1.14 Adding Video
        04:01
      • 1.15 Adding A Logo
        02:59
      • 1.16 Rendering Your Video
        02:42
      • 1.17 Post Production Help
        02:55

Reviews

  • David Holness

    David Holness

    The training not only had the best quality content but also touched upon the right examples. Overall very informative

  • John Good

    John Good

    This course has helped me to understand the technicalities of 2d and 3d animation software and create animations like a pro. Thank you Simplilearn

  • Paul Clements

    Paul Clements

    This course is best suited for all who are looking to gain a firm grounding in the field of animation. Highly recommended

prevNext

Why Join this Program

  • Develop skills for real career growthCutting-edge curriculum designed in guidance with industry and academia to develop job-ready skills
  • Learn from experts active in their field, not out-of-touch trainersLeading practitioners who bring current best practices and case studies to sessions that fit into your work schedule.
  • Learn by working on real-world problemsCapstone projects involving real world data sets with virtual labs for hands-on learning
  • Structured guidance ensuring learning never stops24x7 Learning support from mentors and a community of like-minded peers to resolve any conceptual doubts

FAQs

  • I want to know more about the training program. Whom do I contact?

    Please join our Live Chat for instant support, call us, or Request a Call Back to have your query resolved.

  • Disclaimer
  • PMP, PMI, PMBOK, CAPM, PgMP, PfMP, ACP, PBA, RMP, SP, OPM3 and the PMI ATP seal are the registered marks of the Project Management Institute, Inc.